Buggy Boogie
Name: | Buggy Boogie |
Developer: | Angel Studios |
Systems: | N64 |
Due date: | Q4 1997, then Summer 1998 |
Buggy Boogie, or Buggy Boogy, is a cancelled N64 game from Angel Studios.
It was to be Miyamoto's answer to Carmageddon.
Development
Buggy Boogy started off as a robot-building gladiator combat game a la Robot Wars.
The game seemed impressive; the vehicles looked nice and damage done/taken was visible.
It was going for the realism angle.
Buggy Boogy was retooled to be a cutesy racing game.
This version was unveiled at E3 1997.
Two years of work, just to be reworked into a doomed project.
The game was upgraded to the 64DD add-on.
The addon's failure ended that plan.
The game went from an Ultra 64 launch game and went through two builds.
Cancellation
Buggy Boogie was cancelled when Miyamoto declared the game to not be fun.
Video
Gallery
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Edge issue 29 (February 1995)
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Computer and Video Games issue 171 (February 1996)
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Video Games The Ultimate Gaming Magazine issue 85 (February 1996)
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Total 64 issue 1 (February 1997)
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N64 Magazine issue 11 (January 1998)
External Links
- https://web.archive.org/web/19970405180552/http://www.n64.com:80/previews/30.html
- http://au.ign.com/articles/1997/07/16/buggie-boogies-to-64dd
- http://www.nintendolife.com/news/2012/02/see_rockstar_and_miyamotos_unreleased_n64_project
- http://www.nintendo64ever.com/Nintendo-64-Game-Buggie-Boogie-Unreleased,410.html
- https://www.unseen64.net/2008/04/04/buggy-boogie-n64-proto-cancelled