X-COM Genesis

X-COM: Genesis is cancelled PC game by MicroProse. It was to be a 3D real-time strategy game.

Plot
In the year 2805, the X-COM crew is cleaning up after the events of X-COM: Apocalypse. Suddenly all comms go down. Aliens invade Earth. You play as an X-COM commander whose objective is to defeat the alien fleet.

Gameplay
X-COM: Genesis was to be faithful to its roots as a turn-based RTS game. Recruit units, gather resources, research technology, and kill aliens.

There were to be character classes such as the Ethereals, Sectoids, and Mutons. These were subdivided into grunt, leader, and elite classes. The Sectopods and Cyberdiscs enemies would have classes as well, with unique weapons for each.

Development
This game was worked on by MicroProse's studio in Chapel Hill, North Carolina, USA. It was originally going to be a remake of the first game.

The game was powered by a new original game engine running on Direct3D.

Cancellation
X-COM: Genesis was cancelled in 1999 when MicroProse shifted focus to X-COM: Enforcer. The publisher Hasbro would then be brought out by Infogrames. Infogrames canned this game, among others, to cut costs.

Timeline:
 * 1998: game conceived
 * early 1999: development starts
 * late 1999: game cancelled
 * early 2000: MicroProse Chapel Hill closed.

Video
https://www.youtube.com/watch?v=9lEJk0ytRYg