Freak Boy

Freak Boy was a cancelled Nintendo 64 game by Zono Incorporated and then Burst Studio. It was an weird platformer game that involved morphing to solve puzzles.

Plot
The plot has our hero Freak Boy having to save Earth from alien invaders. To do so you must absorbing objects to morph your body parts to solve puzzles and destroy the aliens.

Gameplay
Absorbing items changes the properties of your head, chest, and legs. You could equip up to three items at once, one for each aforementioned body part.

Development
Freak Boy started off as Stacker for the PS1 in May 1996. This was to be Virgin Interactive's answer to Mario 64.

The game was shown at E3 1996 as a rolling demo, not in playable form. Zono Incorporated wanted an edgy Kirby, with over 50 enemies and 25 levels.

Around January 1997, Virgin Interactive ordered an entire redesign. Zono Incorporated ragequit and Burst Studio took on the reins.

Freak Boy didn't show at E3 1997. In October of 1997 the game underwent a second redesign. The project was on indefinite hold.

Cancellation
Virgin cancelled the game in late 1998. The game was going in too many different directions. The result was a super delayed game, doomed to be outdated upon launch.

Prototype
In September 2015 someone purchased a prototype of Freak Boy from a car boot sale. The prototype was dumped five years later. https://hiddenpalace.org/Freak_Boy_(Prototype)

Videos
E3 1996 beta footage.

Playlist of clips from the prototype.